#GAME NAME: Shin Megami Tensei: Devil Survivor

#BLOCK NAME:	1
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$FEC
#POINTER TABLE STOP:	$FF0
#POINTER SIZE:		$04
#POINTER SPACE:		$00
#ATLAS PTRS:		Yes
#BASE POINTER:		$-219D7E0			//add to each pointer to get
#TABLE:			tables/DeSu.tbl		//the string address
#COMMENTS:		No
#END BLOCK

#BLOCK NAME:	2A
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$18B4
#POINTER TABLE STOP:	$18BC
#POINTER SIZE:		$04
#POINTER SPACE:		$00
#ATLAS PTRS:		Yes
#BASE POINTER:		$-219D7E0			//add to each pointer to get
#TABLE:			tables/DeSu.tbl		//the string address
#COMMENTS:		No
#END BLOCK

#BLOCK NAME:	2B
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$18C4
#POINTER TABLE STOP:	$18D8
#POINTER SIZE:		$04
#POINTER SPACE:		$00
#ATLAS PTRS:		Yes
#BASE POINTER:		$-219D7E0			//add to each pointer to get
#TABLE:			tables/DeSu.tbl		//the string address
#COMMENTS:		No
#END BLOCK

#BLOCK NAME:	3
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$1E5C
#POINTER TABLE STOP:	$1E78
#POINTER SIZE:		$04
#POINTER SPACE:		$00
#ATLAS PTRS:		Yes
#BASE POINTER:		$-219D7E0			//add to each pointer to get
#TABLE:			tables/DeSu.tbl		//the string address
#COMMENTS:		No
#END BLOCK

#BLOCK NAME:	4
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$1FB8
#POINTER TABLE STOP:	$1FC0
#POINTER SIZE:		$04
#POINTER SPACE:		$00
#ATLAS PTRS:		Yes
#BASE POINTER:		$-219D7E0			//add to each pointer to get
#TABLE:			tables/DeSu.tbl		//the string address
#COMMENTS:		No
#END BLOCK